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  1. Today
  2. Well this is some good rps. I assume we're guaranteed a wolf? Meaning there's a 6/7 chance of there being a jester. This is interesting. I have thoughts on optimal play for all factions, but am not going to share thoughts because selfishness. I can't see any point in talking about anything today because basically it's going to be innocent vs jester vs wolf every time My initial thoughts are that plane innocent looks far too strong on jester and worst innocent is always good to get
  3. Does the Wolf have a nightkill? Asking because the answer seems likely to be no, and that means Day 4 is a coin flip if we don't execute the Wolf on Day 2. Actually, better question: do we even have a guarantee that the Wolf was distributed? And/or the Jester? Edit: Apparently I skipped the line answering this question.
  4. As mentioned in signups, this game consists of 2-day rounds (first day - use cards, second day - vote). You can read the full details in the signup thread: http://sparkbomb.com/forums/topic/400-cardwolf-signups Due to the number of players, I am making a Rule Modification: You will each receive 2 role cards. This prevents you from being absolutely certain of a result since it's only 2 possible options with 3 players. No player can be both Wolf and Jester. All other cards are possible to combine (yes, including Worst Innocent). We will play exactly 3 "hands". If you are innocent, you will win 2 points for executing the Wolf and 0 points for executing someone who is not the Wolf. If you are not innocent, you will have instructions on your card. There are no dead players, but the same rule applies about not talking privately about the game. Cards in play, Round 1: Jester: You win this round by being executed. Any other result is considered a loss. Jailer: Pick one player to lock up in jail. That player will be unable to use their power(s) and any power(s) used on that player will fail. Wolf: You win this round by not being executed. Being executed is considered a loss. Dreamer: Pick one player to learn the first letter of that player's first card Role. Worst Innocent: If you are not executed, you gain 1 extra point, regardless of who wins the round. Disabler: Pick one player to disable any power on one of their cards. Tiebreaker: Pick one player who is not yourself. In the event of a vote tie, that player's vote will break the tie. Plane Innocent: You may fly one player to safety who is not yourself, skipping them in execution order. And with that, the game has begun. I am posting this a little late at 11:25pm Central, but remember to get your power uses turned in privately by 10:00PM Central tomorrow.
  5. 15 minutes left. I will be a little late sending out role cards and posting the topic and modified rules.
  6. Last week
  7. Sign me up. Evenings are going to be dicey, but my new work hasn't started in earnest yet.
  8. Earlier
  9. Assuming you, Sinical and Rift are ok with that, it's fine with me. I'll figure out a lightning round rule if I get a sudden influx of signups between now and then so we don't run into signups for All-Stars. EDIT: Next Tuesday it is.
  10. I messaged @Celairiel and she's open to participating if you could postpone to next Tuesday, perhaps?
  11. Part of me wants to make a new Neopets account

    1. InuyashaOhki

      InuyashaOhki

      It's a trap!

      Honestly, the site is pretty dead unless you happen to like Flash Game events and dailies.

    2. Red

      Red

      Yeah, I saw.  It's pretty crazy. I feel like if they had really focused on the Battle-dome and Plots, they'd have kept a lot more people playing and invested.

    3. Shattered Rift

      Shattered Rift

      Plots yes, Battledome probably not. As terrific as the Battledome was, I think it only held the attention of a minority of players.

  12. I haven't quite figured out how to make this a 2 player Werewolf game, so if anyone knows someone else who would like to play, please extend an invite.
  13. Yes. It will be co-hosted by Blacjak and Rexozord and signups should be going up following Inu's game (or maybe during, depending on timing). I'll be sending out an email tomorrow most likely. I've been focused on the job hunt these past few days.
  14. Sorry for my belated response. I guess I always lurk too much and then forget completely about posting. Thank you @Sinical for hosting! I know we haven't had WW games around for a while and it was a great small snack bite as a refresher into the game. It dawned on me on the last day as to why Sinical would put in a dreamer in a game this small, and then I realized spirit was most likely a baddie, but it didn't seem either players left, Inu and Rift, would be willing to be convinced off of me. I didn't feel like I did too much in the game, but the game was small. As the others players have said, I would love to see this extended to a larger game, especially with the RPS mechanic. It would help to know processing order early on, but I didn't think it affected my role too much. Felt like Inu and I were at a stalemate the last day, but Inu probably has better words of persuasion than I did. Great game, though. Now my appetite is back for some more WW! @Shattered Rift - Is there going to be an All-Stars game this summer/year?
  15. I'm in.
  16. Hi I'll play
  17. Sounds good. Go ahead. Edit: Looks like you already did. Excellent.
  18. This is inspired by the card game "One Night Werewolf" (but it lasts more than one night). Each turn you will get a different role that will include alignment, so you could be the dreamer on turn 1, the wolf on turn 2, and the serial killer on turn 3. Turns last 2 days so you have 1 day to get your power uses in and 1 day to act on those power uses. This has a lot of flexibility in the size of the game. Two-day turns: At the start of each odd-numbered day, you will be given a card with your new role on it. There are 2 more cards than there are players, so that fake role claims can be made. The Jester card may be among the cards left out, but all villain cards will be in play unless dead. Before the end of each odd-numbered day, you MUST put in your power use. Please put in your power use as early as possible and change it later if you change your mind. At the start of each even-numbered day, you will be given the result of your power use. Before the end of each even-numbered day, you MUST vote for a living player to be executed. Execution is by plurality so there will be a player executed each even-numbered day. Ties will be broken by random selection. Rules: If you die, you take your role card with you. There are no villain TEAMS. All villains are OMTs. Each night, the villain cards will have a random number generated for them. The higher random number goes first between them in all things that night. All cards will be listed in the order that their powers are processed. Cards will be listed when the game starts and will be crossed off in the same way as dead players. The game will last until either all villain roles are dead, or until a villain role wins. Which cards are available is determined by how many people sign up. If there aren't enough people, for example, Jester won't be in the mix. Private messages between players regarding the game are not allowed. Dead players do not have private information, since they die just before cards are redistributed. They can talk all they want in the signup thread. Failure to submit a list will result in a strike and your power use will be randomly selected from the living player list (excluding yourself). Failure to vote will result in a strike. (Nobody votes are not allowed, nor is abstaining allowed.) Failure to post on any given day will result in a strike. Three strikes and you die as a neutral (instant loss) and 1 randomly selected role card is removed from the 2 cards not in use that turn. This will happen immediately after the next execution to minimize impact on a round. If something comes up and you need to miss a day, notify me before the end of the previous turn and I will allow substitute a Plain Innocent role for you that turn. Plain Innocents can be killed or executed, but will not receive strikes for failure to participate. Strikes and Plain Innocent status will not be made public, so don't assume that someone is innocent just because they failed to post. Win conditions: The Jester is neutral and wins by being executed (NOT by being killed by a villain) first place ahead of whoever else wins. The innocents win by having members of their team outlive all villains. If you die innocent, you win or lose with the innocents. The innocents are considered to have failed if there is 1 innocent left alive and 1 or more villains. A villain wins by being the last villain left alive with 1 innocent. Since the villain cards are redistributed each turn, your only goal if there are too many innocents to win is to not get killed that turn. Signups close on Tuesday at 10PM Central time. I will send out role cards for the first turn at that time. Players: Sinical card Zilary card Rift card Blank card Blank card Blank card Blank card Blank card Blank card Blank card
  19. If no one else does, sure. I can start signups this week and start the game next week.
  20. Not currently. Do you want to take the next one?
  21. Is anyone lined up to do the next game?
  22. It was pure dumb luck that I was able to kill mccraabi on Night 1. I wasn't going to role claim but then an opportunity presented itself to a) protect Inu* and b ) be able to claim innocence as mccraabi's role was revealed to me when I killer her (sorry). *I targeted Inu on Night 2 and it was revealed that he was a fan of mine, but I was 'too shy' to say hi to him. I was hoping by claiming his innocence that he would figure out I was the killer and help me eliminate others. I would like to see this game mechanic played out on a larger group. Also, I miss PMing.
  23. I didn't do anything this game, lol. The only information I got night 1 was that Spirit chose paper. There was nothing I could do with that, and then I died. My role allowed me to see whether people chose rock, paper, or scissors for varying lengths of time depending on how the "match" went. This may have been useful had I survived, but not knowing who the their target was, or what the result of their encounter was made my information use pretty limited.
  24. Inu could not be killed by the killer. They started not knowing identities, killer only found out by targeting the fan. You protected inu, failed and then he didn't die because of the above. Pretty much the most confusing thing that could have happened to you.
  25. I had gotten confirmation through my role that you had been protected, but that it wasn't by my protect. As a result of that, I had no reason to suspect the subversion, so I believed Spirit was responsible, especially once Zilary's claim both failed to contradict it and could only try to cast suspicion on you. Edit: Looks like I misread my Night PM and assumed it said you were protected rather than simply targeted. In any case, the disable on you provides no explanation for how you were targeted for death and survived. I suppose Traitor should have been a viable thought for explanation.
  26. I honestly have no idea how the RPS mechanic worked for anyone else. All I knew was that I could change your RPS choice and that nobody could change mine. I technically wasn't a traitor. Traitors turn into villains if all the villains are killed. If Spirit died at any point, it was over. I'm actually a little surprised no one questioned if Spirit's claim was a bluff. Even if I wasn't the "fan", claiming you dreamed a random person as innocent is an easy claim when it's the last day.
  27. So Inu was a Traitor? That's nice. There was no way I was going to logic that out and really no way that Zilary could convince me. All logical evidence pointed against Zilary, and the only way to counter that was to assume I was lying/had extra information. Getting confirmation on Inu changing my result halfway through the day certainly didn't help anything. I mean, it certainly was a strong innocent balance if the Dreamer's super-effective included a protect, but it made a logical sense to balance out the likely possibility of a dream failure. Also pretty embarrassed that I read mccraabi's death and then promptly forgot about it for the first half of the day. I'd definitely like to see the mechanic used again in a larger game. It seems like it has potential, particularly in an HP-based game.
  28. So few quick notes. Sorry for delays, no real excuse for that. Inu and Zilary targeting the other essentially only had a 50% chance of working due to them being same priority and needing to go first for their role to work. I should have been much clearer. Everybody chose paper night 1. Inu played his role really well, Zilary took a risky gamble and it seemed to pay off. I made the protect role too weak. I was scared about balance due to one true evil player, but went a bit far with weakening roles. I feel like the RPS mechanic is a good thing for games, but it really needs a bigger longer game to shine. Mccraabis role would have been a ton better with more days to work with. There was so many ways this game could have gone differently day two, it was insane how close the innocents were to being in a much better position. More on that when I get home later
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