All Activity

This stream auto-updates     

  1. Last week
  2. Werepodcast

    https://www.stufftoblowyourmind.com/podcasts/a-game-of-werewolf.htm This came up in my podcast player today and it made me realize I hadn't been on SB in ages! It's been a really interesting listen and makes heavy reference to a Wired article Rift shared with me when I first got into SB. I thought the discussion of AI lie detection and fabrication was quite interesting, especially in the context of such a stripped-down environment as a werewolf game. In the podcast, one of the hosts talks about when he hosts IRL Werewolf, he has each player choose a RP character and use that throughout. It made me think of a "build your own character" game. I'm not entirely sure if it would self-balance or not. But my thought was that each person who signs up gets the same initial PM. They get to choose a set number of elements from a predetermined list that will indicate their powers and abilities and craft a character name and concept around this. For example "Choose 1 nightly ability from the following list. Choose 2 single use abilities." After this is completed (probably a 24 hour period or a weekend), I then roll for wolves vs. innocents.
  3. Obscure Werewolf Roles

    Oh, one other I thought up. It's called Useful Plain Innocent. Basically it's a PI that actually contributes to the game rather than going pseudo-afk. The most obscure of roles.
  4. Obscure Werewolf Roles

    I'm accustomed to this being called Headhunter (and I don't recall what EM called it).
  5. What are you playing?

    Wiimote that came with the console, with Nintendo branded Motion Plus attached. It's all what it's supposed to be in hardware, but it just wasn't designed right for the controls they tried to use in the game. Pointing your controller upward to raise your sword is the most obvious example since it breaks line of sight, but the up and down with the bird just isn't responsive enough for such an integral part of the game's navigation. There was some switching around, but all of them let you get through with 3-4 items. Usually Hookshot, Tornado Rod, Bombs and Torch. The dark palace lighting mechanic was great as well, now that I mention the torch. I loved Link's Awakening back in the day, but stopped playing Nintendo games after the Super Nintendo (my brothers handed me the controller for a bit with Ocarina of Time, but I couldn't handle the 3D perspective then so I didn't play). Just listened to Ballad of the Wind Fish and it still holds up as well as I remember it.
  6. What are you playing?

    Are you using a Nintendo-brand Wiimote, Motion Plus attachment, or off-brand? I was using what I'm pretty sure was an off-brand Motion Plus and stopped playing on the second dungeon or so because of how painful the process was. Always meant to pick up a Wiimote with built-in Motion Plus but never got around to it (and never really wanted to spend the money just to play Skyward Sword). I'd like to comment on A Link Between Worlds, but I only played it once on release and don't recall enough details to be entirely sure what you're referencing with various things. I found the dungeons a bit too easy/boring due to each one only being able to rely on a single item being in the player's possession, although they were otherwise well designed. It's also the only mobile Zelda title I've enjoyed, which is something. (Not that I've played many, but I disliked Link's Awakening and was never able to get into whichever Oracle game I briefly borrowed from a friend.)
  7. Earlier
  8. What are you playing?

    I've been playing Pokemon GO still, but lately I've been playing Zelda: Link Between Worlds and Zelda: Skyward Sword. More or less because I said I wouldn't buy a switch until I got through those, and I bought a switch (my excuse - it's still in the box). Link Between Worlds has been fun, minus the stupid mini-games that ruin the Piece of Heart quest in almost every game. The baseball thing I hated, and the timed BS like the run across the map and gather rupees before the invisible timer runs out just grate on me. Other than those, though, it was a lot of the old Link to the Past fun, with a great new perspective with the wall-merge ability. The sand rod was interesting, as were the new variations on the ice and fire rods (coming from above and coming from below, respectively). I really love the level design, especially on the Ice Palace. I hate the slippery floor mechanic that gets abused, but the mass of floors and intricate pathways with switches and the roaming block that you keep moving around are awesome. I also loved how this didn't feel linear at all after entering Lorule. I got no indication of which one to start with, and I think I started with the second and third hardest without realizing it because after the first two, they were all far easier until I got to the Ice Palace (and I'm not even sure that was meant to be the hardest). I don't like the controls in Skyward Sword. Nintendo did not have motion controls worked out well enough to be used in the way it was on this game. The flight mode is painful, and even Skyward Slash is hard to execute because pointing the control upward breaks line of sight and makes it unreliable. That said, the story is interesting and the puzzles make a lot of sense with the new ground they broke with the game. Not a fan of the character design as much as other games, but I can see why others like it. Really nervous about Breath of the Wild, but I'm told they didn't make the same mistakes with motion control on it. I also have Nefarious in my queue. It's essentially supposed to be a villain's perspective game. I was a sponsor with the Kickstarter, but I honestly didn't follow it very closely. My impression is that you're capturing princesses and defending your keep against heroes that come to save them. I played a demo game a while back on Wii that seemed like a similar concept, but it was Final Fantasy themed and very simplistic with towers you built that amounted to floors with defenses to annihilate waves of generic heroes with varying HP and weapons. EDIT: Strike that, Link Between Worlds is evil and dumb, and I hate it. Also, it's Dead Man's Volley mechanic at the end is horribly designed.
  9. Obscure Werewolf Roles

    Sounds a lot like a jailer. With how we typically use jailer, the target can neither use powers nor have powers used on them. I've done mass conversion before, but a protected player is usually a required nonconverted role in mine, like the curer or someone on other teams. I have written inoculation once (where, instead of curing, someone could inoculate people against conversion), but I don't honestly remember how it turned out if I even got around to running it. - The "contamination" version starts out with 1 infected player who is immune to execution and detection until he infects someone, and only the oldest can infect. With this one, the infected are discouraged from networking because I usually include a cure role to uninfect someone. - Multivector conversion where there are just two or more conversion wolf style teams and a bunch of innocents. With this, usually a double-infection kills with the dead being counted as the team that converted them first. - I've considered a version where the innocents are the minority team trying to cure everyone else, but I didn't ever work it through. This sort of lends itself to the scene from Sean of the Dead where they're moaning and stumbling around so the zombies don't realize they're not zombies. As for more roles, I mentioned before: - Fisherman - Offers players a one-use power. Unbeknownst to them, he learns part of their role if they accept. - Ambassador - Linked role with requirements that can change the landscape of the game (merging opposing teams, create a win-win ending, etc.) I have done this with a never-run game with 4 teams and a sort of rock-paper-scissors approach to who could form a treaty with who, and I did it with two games here where people could negotiate a treaty and make peace with two factions. One of those was meeting a set of requirements which ended the game peacefully, the other was meeting a set of requirements that turned a game with 2 opposing innocent factions into 1 while leaving the villain factions active. - Sub-MC - Not generally useful, but this is a role from my Metropolis Werewolf game. I keep saying when I post availability that I have a plan for ludicrous numbers of players, and this is the linchpin role. Essentially I break the game up into smaller suburbs and assign someone a Sub-MC role that can be either evil or innocent, and cannot communicate what is going on to the players either way. Other thoughts (I haven't gone through Epicmafia, so apologies if this overlaps): - Dealer - Sort of like the Inventor role, but with no control over what power is given out. Just deals cards and then learns what was used. The "deck" would be a known quantity, though, so as it dwindles down, you could guess at what might be next. - Hired Assassin - Probably needs a better name. Basically a Neutral has to kill a specific role with no idea who has that role. Loses if that role dies by other means or survives the game, doesn't have to live to the end.
  10. Obscure Werewolf Roles

    Thanks for the link. Going through it while multitasking today... Why have we never included a Nurse-type role? Simultaneously protects and disables the target. Is that stronger than I'm giving it credit for due to its versatility? Edit: This came to my attention a while back, but I didn't go very far down this rabbit hole at the time, but what about a mass conversion game with one or more players that protect from conversion? Or that reverse conversion (possibly in a Cult that doesn't reveal the original Cultist). Edit 2: Monkey is one of the most fantastic roles I've ever seen. Edit 3: Excellent. This was exactly the kind of thing I was looking for. Still interested in hearing more, and it's going to take a long time to sort through this in a way that will fit what I'm working to create, but it definitely suggests that my idea is very feasible. Assuming my core idea is good. I'll be having Rex look over it once he finishes checking SparkRPG.
  11. What are you playing?

    Divinity original sin 2: Pretty damn good, although has less freedom with character choice than the first in my opinion. Seems like you really need to go in on physical or magic, not a hybrid. Danganronpa v3: Love the series....can't even finish this game. Thoroughly mediocre so far. Hitman: It's hitman. It's pretty good.
  12. Obscure Werewolf Roles

    This has a ton https://epicmafia.com/role Some of the roles are a bit silly or don't fit the format we play, but a lot would be fitting. (On a side note, we should probably try and set up a weekly/monthly epicmafia night, could draw people back)
  13. Obscure Werewolf Roles

    Could anyone remind me of as many weird/obscure roles as possible? I'm talking especially about the kinds of things we don't normally include like Millers. I'll likely pour over my unused SparkWiki notes at some point, but there was a lot of stuff I specifically excluded from those notes since they weren't interesting there. Edit: Or like The Fool, where when it dies it wins the game. I hate that role. But it's totally viable for the project I'm working on. Edit 2: And by Fool I mean Jester. I've now gone through my notes.
  14. POKEMON

    False Swipe Gaming on YouTube has been putting out some videos about individual Pokemon and how they've fared in the metagame throughout the generations. I don't care much for competitive Pokemon, but I've found them fairly enjoyable to watch.
  15. What are you playing?

    I recently replayed KotOR (and got partway into KotOR II before getting distracted). It's still good overarching writing, but it really doesn't hold up well. On mobile, I've been playing Transformers: Earth Wars and Digimon Links. TF:EW is a really slow-moving grind, but it's actually a really solid idea. I'd love a more fleshed out version as a full game. Digimon Links seems to be following the engines from the recent PS4 installments, and it's paced grindfest.
  16. 13 Year Anniversary

    Zombie angst?
  17. 13 Year Anniversary

    Just give me another couple of weeks to launch SparkRPG's trial run.
  18. 13 Year Anniversary

    No teenage angst when it's dead.
  19. I like big butts and I cannot lie.

    1. Sinical

      Sinical

      That was actually a lie.

  20. :( ~~~RIP AIM~~~ :(

    1. Shattered Rift

      Shattered Rift

      *Moment of silence*

    2. InuyashaOhki

      InuyashaOhki

      Sad that it wasn't till I saw this announcement that I figured out why my 3rd party client for it wasn't working. Oh well. 

  21. Who's still checking in from time to time?

    1. Show previous comments  2 more
    2. Celairiel

      Celairiel

      I'm here today. Not sure when I'll be back again. TKD is basically my evenings now.

    3. Shattered Rift
    4. Shattered Rift

      Shattered Rift

      Taekwondo? Did you finally pick it back up?

  22. Got back from Maryland. Beats the heck out of Texas. :)

    Seriously, very beautiful land and architecture. Great small businesses, great enthusiasm for history. At least around the capitol where our conference was. Never got outside of walking distance and had a shuttle between the hotel and airport.

  23. 13 Year Anniversary

    Oh gosh, now we gotta deal with teen angst. :hairflip:
  24. 13 Year Anniversary

    Happy Birthday Sparkbomb! We've hit thirteen years and still counting!
  25. What are your hobbies?

    The raid fatigue seemed to go away with the new Raikou release, but it came back with a vengeance tonight. Barely any raids showed up all day, then had a few after hours and had so few respond that I think 2 of the 3 Raikou reported didn't get raided, and we barely had enough for a Lapras raid that 2 people at the raid (and several NOT at the raid) still needed. EX raids start tomorrow, which is kind of scary since they're based on what raids you've won recently. Hopefully tonight was just a quirk, perhaps being the day after Labor Day. I enjoy this on the rare occasions I get to, but I never find the time to go up and get involved (40 minute drive for me). I do play a lot of games with friends and family, but it's mostly card games and card-heavy board games like "Sushi Go!"
  26. What are your hobbies?

    @InuyashaOhki The Pokemon Go! community in my small town definitely is back to being alive after the gym revamp and the raids launch, especially the legendary raids. I have been able to coordinate with my regional Discord group and we have a pretty good turnout for a town my size. Although, we are experiencing a bit of "raid fatigue" now, so it's been pretty quiet recently. I am enjoying connecting with other PoGo players on Discord and having that community aspect back again. I raid about 2-4 times a week in between work lunch breaks and evenings. My hobbies... Running - My town has started a running club for the mornings, as I have been very, VERY lazy last year, so trying to get back into it. I use to run half-marathons every other month, but now I'm working on speed and hoping to get my half-marathon time down to under 2 hours. It's great to be running with a group and on Fridays we do some HIIT cross-trainings, which works muscles that I never knew could be that sore before. RedditGifts Exchanges - I like giving gifts and honing in on my skills of finding the perfect items for a stranger across the Internet. Makes me happy to give, though I do have to watch my budget. Handlettering & Modern Calligraphy - Working in the creative industry and a company based on greeting cards, I am fortunate to have been trained in handlettering and my company provides workshops to hone in my skills. So try to letter on and off when I can. My favorite tools have been brush pens and black Crayola markers. Tabletop Gaming - I have a group that meets every Thursday night at a local coffee shop. We usually play Board Game Geek's hottest and up-and-coming games as the leader usually has those on hand. I have learned a TON of games and there's a good staple of players that come each week. Video games don't appeal to me as much (mainly because of the perceived time commitment), but I like the more "in-person" social aspect of tabletop games. Other than that...I haven't gone to any conventions or cosplayed much recently. I do miss it, but it's not as big of a draw to me as it use to be.
  27. What are your hobbies?

    Thank you. My middle brother has taken it up more than I have with a DSLR and all. I'm kind of curious if my littlest brother will take it up as well, but he's in the phase of life where he works 24/7 for nowhere near what he's worth to his employer. I was playing individually after the game initially died down. The first few months were wonderful with a great sense of community with everyone helping everyone, then it got a bit bitter with the tracking issues and people seemed to stop playing. I knew they still were because I would randomly run into people, and I was talking to a couple people on Reddit about it, but 99% of the time I was walking the park trail alone. Gen2 in March sparked renewed interest so there were a bunch of people back to playing that I'd met the first few months who I got to reconnect with briefly, but the crowds were gone. Did get to talk to a lot of people about what they were catching and what excited them about the new pokemon, though. The gym rework in late June reinvigorated it further, with people finally able to be active in gyms (and surprisingly the previously nonexistent Yellow team has turned out to be one of the more dominant groups now). Unfortunately, there still wasn't a sense of community, and it was difficult to get even 5 people together for the new raids. I did most of them with people I knew already, and I was bitterly watching the news about how legendary raids would require huge groups. The very first legendary raid, I was going to go to Columbia which has more people, but I felt called to turn the other direction and go towards downtown JC where I ended up raiding with more people playing than I had seen at one time since August of last year, being invited to join something called "Discord" and being told how to invite others. By the end of the day, we were breaking up raids into teams small enough to fit the 20 person limit, by the end of the week we were well over 100 members, and many raids each day had 30+ people at them even though you only get 1 free raid pass a day. There's definitely some fatigue setting in from so many "rush to this raid" events, and there's a growing cancer of "got-mine" festering, but there's a large group that is very dedicated to the game community and helping everyone succeed. That said, ours is a community minded group partially because of it's leadership. The city I had planned to go to the first legendary raid day isn't, and has people showing up, doing the raid as soon as there are enough people present even if others say they are on the way, and leaving. Part of the reason we've got so many people is that a lot in the in-between area, and even a few from the bigger city join us on weekends. Others I've talked to are indeed playing individually like you mention, and they're missing out on the raid features because of it. Niantic is supposedly working on a solution, but the game isn't what it's supposed to be right now if you don't organize a group. Off the top of my head: For my brother, I made a helmet based on the Ox-King in Dragonball (and a "fire mountain" stand for it). I almost finished a Tissue Compression Eliminator (the weapon of The Master in Doctor Who) but ran into a snag figuring out how to make it open, and left it sitting too long with the batteries in it. I've made lapel pins with gel pen designs I drew on them (carefully clear-coated so they don't rub off). I've made enamel pink ribbon pins for my mother's 5 year celebration after being unhappy with ones I bought. I've done part of the work on a leather cell phone holster after my old one tore and I couldn't find a replacement (but ended up setting the project aside when I did find a replacement). I've made a Pikachu "skin" for a mini-keg to give to my boss as part of our group Christmas gift. Maybe it can come back for the next revival. Keeping it up for the full year was harder at the beginning, then it got to be just part of my day. That said, it was surprisingly easy to stop once the year was past, heh. The big help was that I promised online that I would post one every day, so I felt guilty if one wasn't done yet and the end of the day was getting close. It motivated me to get something done, even if a few were less than inspired, heh. I think the worst I had to do was a rushed simple one because I took on more than I could finish in one day. The theme of my drawings was Daleks, and I did a Dalek version of "American Beauty" (the flower petals promo art, but with a Dalek instead of the girl amid the petals). Drawing all the little petals about drove me insane.
  1. Load more activity